Friday 27 January 2012

Introduction to Yu-Gi-Oh!- XX-Saber beatdown

Beatdown: These kind of decks focus on throwing down monsters with extremely high attack for their level such as:
DoomcaliberKnightGLD4-EN-GUR-LE.png


This is a level 4 monster which means it can easily be summoned, and 1900 attack is one of the highest attack points a monster at this level can reach without any kind of special requirements.

So beatdown decks are all about these kind of monsters and they usually have an effect that wreaks havoc for the opponent. A classic beatdown deck is the X-saber deck.

Monsters: 19
3 XX-Saber Darksoul
3 XX-Saber Faultroll
3 XX-Saber Emmersblade
3 XX-Saber Fulhelmknight
3 Giant Rat
3 X-Saber Pashuul
1 XX-Saber Boggart Knight
.
Spells: 13
3 Enemy Controller
1 Dark Hole
2 My Body as a Shield
3 Creature Swap
1 Book of Moon
1 Mind Control
1 Monster Reborn
1 Level Limit – Area B
.
Traps: 8
3 Gottoms’ Emergency Call
2 Trap Stun
3 Royal Decree
.
Extra Deck: 15
1 Brionac, Dragon of the Ice Barrier
1 Naturia Beast
1 XX-Saber Gottoms
3 XX-Saber Hyunlei
1 Scrap Dragon
1 Trishula, Dragon of the Ice Barrier
1 Stardust Dragon
1 X-Saber Urbellum
1 Colossal Fighter
1 Naturia Barkion
1 Magical Android
1 Black Rose Dragon
1 Ally of Justice Catastor

So this is a classic XX-Saber build 

The deck revolves around enduring some attacks from your opponent and then launching a devastating counter attack with monsters over 2000 attack. X-sabers such as emmersblade and darksoul are known as floaters because whenever they are destroyed or sent to the graveyard, they replace themselves with another card. Another edition to the 'floaters' is also Giant Rat because all the monsters are Earth type so Giant rat can search out any of them when it is destroyed by battle.

So once you've taken a few hits from your opponent you should have assembled the 'pieces' to your combo. The base XX-saber combo focuses on getting two x-saber monsters on the field so you can special summon XX-saber Faultroll
XXSaberFaultrollTU03-EN-R-UE.png
This card is easily summoned and packs quite a bit of attack on it's own. The best trait of XX-Saber Faultroll is his ability to revive an X-saber and create more loops or synchro summons. Another extremely strong monster this deck has access to is XX-Saber Gottoms.
XXSaberGottomsCT06-EN-ScR-LE.png

This XX-saber monster has a whopping 3100 attack points. which is above pretty much every synchro monster in the game. His ability to discard one card from the opponents hand for each xx-saber you tribute is also devastating because you have targets like darksoul that you want in the graveyard anyway.

This isn't my own personal build and some changes i'd make to this deck are cutting down on the creature swaps and the enemy controllers. They might work well with darksoul and whatnot, but most of the time they're a dead card.

Deck rating: 7/10
The XX-Sabers have plenty of potential but they lack speed. Blocking attacks and maintaining field/hand presence is crucial and if you cannot, don't expect to win. Cards like maxx 'c' can harm this deck so when you're going for explosive plays keep in mind maxx 'c' will keep you in check





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