Friday, 27 January 2012

Huh? My where'd my target go?

Hello readers, meet an old friend, some say he's the very first 'hand trap' to be used at a competitive level of play. Introducing:
During either player's turn: You can discard this card from yourhand to the Graveyard to target 1 card in your opponent's Graveyard; banish that target.
The breakdown:
You guys all know this type of card by now right? A 'hand trap'.
During either player's turn. No surprise why this card is a hand trap right? 
'Target 1 card in your opponent's graveyard; banish that target' Not bad yeah?

You guys must be sick of reading about hand traps by now but we're trying to reinforce just how important hand traps are. Firstly let's take a look at D.D crows' stats. The typical attack and defense for the making of a hand trap, 100 attack and defense respectively.
How can this card cripple my opponent?
Well, there are many scenarios where you will be thankful that D.D crow is resting in your hand.
Example 1:
 Take for example synchrocentric/plants. When they summon debris dragon or junk synchron and select a target in their graveyard; you may chain D.D crow and banish that monster from play, that will leave your opponent with a helpless tuner ready to be run over during your turn. 
Example 2:
Against Agents, when they're about to summon Master Hyperion, you could potentially banish their only Agent target. Or keep your opponent's Archlord Kristya  at bay with a well timed D.D crow.
Example 3:
When taking on the mighty Inzektors, you can banish their 'Inzektor Hornett' from the graveyard and leave them with a pathetic dragonfly floating about ready to be exterminated next turn. 

There's just so many possibilities with D.D crow, and if anything it's also a dark type monster to help decks that summon Chaos based monsters such as 'Chaos Sorceror' or 'Black Luster Soldier-Envoy of the Beginning'. 

But how do I make room for this card?
Personally, I would put D.D crow in my side deck, and I would put 2 copies of it. The reason why this card doesn't deserve a spot in my main deck is because some decks just don't get crippled by D.D crow and that can leave D.D crow uselessly sitting in the hand. It could also be a devastating mistake that costs you the first game of any match. So I believe side deck is where this card belongs. Two copies is the number to run because 1 gives you very little chances of drawing it and 3 gives you too much chance of drawing it and odds are it will blog in your hand because any player who knows how to time D.D crow well would only need 1 or 2 at most. 

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